Someone creating a new universe (player server) would generally use Creative mode to set up the environment, then launch in Survival mode and open it up for other players. Others play only in Survival mode, preferring the limitations and the realism they bring. Some people play only in Creative mode, desiging vessels and publishing them to the Steam Workshop. In Creative mode whole ships or stations can be copied and pasted, but not in Survival mode. Survival mode means you need to scratch and drill for every ounce of minerals and losing a ship means it’s not coming back. In Creative mode there are no deaths or limitations and every player has infinite resources to design anything they want. In the game there are two modes: Creative and Survival. When you step back and think about the end results though playing pool with asteroid belts, heaving celestial bodies around like beach balls, and meddling with the fundamental (virtual) laws of physics there is grace behind the numbers.įirst, I want to make a couple of things clear that those not familiar with Space Engineers won’t already know. Unfortunately, there’s no way to summarize these details. With Dan’s help, you’re about to dig into the nuts and bolts of forming a star system.
Today, we bring you the words of Dan Penfound, server host extraordinaire, to share his universe creation insights.